LabHipermedia, a spin-off with participation via Universidad Carlos III de Madrid (UC3M), has designed a era that improves the gaining knowledge of experience of instructors and users who appoint video as a coaching and studying tool.
The software program is based on the use of a community in which a database is located which shops loads of motion pictures. “The tool enables filtering of a video seek to create online presentations on any challenge. as soon as these displays are created, the customers can down load them through Dropbox to later view of their personal pc,” explained the co-founder of LabHipermedia, Manuel Armenteros. in addition, this tool consists of its very own media participant which permits videos to be viewed with slow movement alternatives and tags, amongst its different features.
presently, this technology is being utilized by the FIFA, the UEFA and the ecu Handball Federation with a dual purpose: first, to help in training new instructors in introductory soccer referee publications; and secondly, as a device to useful resource in refereeing. The gear presented by using the organisation variety from presentations with textual content and video to pictures, 2d and 3D animation, drone-filming, stereoscopic video and self-assessment trying out .
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according to Juan Pedro Ramos, product manager at LabHipermedia, the way of teaching has modified little or no over the years, but adjustments in generation are continually evolving. “Our goal is to apply new technology to academic approaches in order that the educator in addition to the learner can gain from a greater enriching enjoy.” these tools and substances provide high-quality versatility that can be adapted to any instructional or education area, “from colleges and universities, to shows at specialised meetings in medicinal drug, engineering, sport, and so on.”
LabHipermedia, a UC3M era-primarily based spinoff, is supported by way of the UC3M technology Park commercial enterprise Incubator. It provides an critical solution for recreation schooling and control, with enjoy inside the development of gear for play evaluation, in addition to in creation of interactive displays. At present, it’s far in the product growth and commercialization section.